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Why Final Fantasy IX Should Be Square-Enix’s Blueprint

By Steve Bogda
-January 23, 2012

If there was  textbook called “How to Make a Bad Video Game,” I’m certain no game would be more cited than Final Fantasy XIII. Unnecessary, obnoxious length? Check. Complete lack of varying, interesting level design? Check. Annoying, terribly-written characters? Yup, throw those in as well. For a game that was in development for a half-decade, so many things were terribly wrong in Final Fantasy XIII. It has left me to wonder just how the company can win me back.

Sometime in the past decade, Final Fantasy lost its artistry. As games have became more technically limitless, Square-Enix has struggled to adapt.  With levels requiring more detail and budgets getting larger, the company’s freshness and ingenuity began to disappear. Final Fantasy X, X-2 and XII all saw a noticeable decline in creativity, even though I found them to still be rather enjoyable. By the time we reached Final Fantasy XIII, it felt like you were traversing from one set of poorly-designed hallways to the next set of poorly-design hallways. Experimentation with the battle design also created a lack of cohesion in the series, as it began to attempt too many things. Battles degenerated from engaging, intelligent experiences to an assortment of random lights and colors filling up the screen.

In essence, level design and gameplay mechanics was sacrificed for the sake of immersion. That isn’t a decision I disagree with. Gorgeously detailed environments and vibrant characters design can engulf the player, more than making up for any potential flaws that are present in a game’s design. But not only did Square-Enix lose their craftsmanship, but they also lost their charm. And that’s the truly disconcerting aspect of the series’ decline.

The games’ writing and voice acting started to come off as uninspired, losing whatever power the games’ screenplays may have had in translation (yet even then narrative structure in all the recent Final Fantasy games has been a major problem). Games worlds may have looked stunning, but they also felt cold (and that was most evident in Final Fantasy XIII). A lack of relatable characters or charm will do that to a game’s atmosphere. Add in the decade-long series absence from longtime composer, Nobuo Uematsu, and it’s hard to deny that the franchise’s heart has slowly been trickling away.

And that’s not even mentioning the release Final Fantasy XIV, a completely broken game. At this point, it’s completely understandable if a consumer no longer trusts Square-Enix. So what’s is Square-Enix’s next step?

I suggest taking a few steps back before moving forward.

Only two Final Fantasy releases offer as much enjoyment today as the first time I played them: Final Fantasy VI and Final Fantasy IX. The former is a timeless experience in the way most Super Nintendo games are. But the latter is lasting despite most games from its generation aging poorly (and in that regard, Final Fantasy VII comes to mind). And that’s why Final Fantasy IX should serve as a blueprint for future installments.

Final Fantasy IX represents everything that makes Final Fantasy a unique, wonderful series. In terms of immersion, it excels. Characters are fun and quirky, the aesthetics are gorgeous, and the music contains some of the best composition to come from a video game. Vivi’s story is particularly well-done; forcing you to fall in love with a charming, quaint character only to find out his heartbreaking fate. It’s a small example of how the game builds connection with the gamer, and I find the characters of Final Fantasy IX more relatable than anything to come from Square in years. It’s the small, little connections suck you in. Everything comes together to create a cohesive, dream-like experience.  And isn’t that how this series is supposed to make you feel?

Yes, the game may not carry the dark undertones of other Final Fantasy games. But the notion that “dark = good” doesn’t hold that much ground. The light, fantastical feel of Final Fantasy IX is far more enchanting, and when the game does enter more melancholy themes, it’s more powerful. Since you’ve experienced the joy and wholeness of the world around you, sadness actually feels like sadness.

And while the emotions and beauty of the game engulf you, its level design isn’t sacrificed. Each area flows swiftly into the next. Shops, towns, and areas are richly detailed not only through polygons, but also through an assortment of colorful NPCs and entertaining sidequests that come with them. But where the game is truly an achievement from a design perspective is its pacing. When you’re playing Final Fantasy IX, you find yourself constantly looking forward to what’s coming next. The game is throwing new things at you from hour to hour, and that emphasis on variety is something the franchise has sorely been lacking.

It is that sense of cohesion and fullness that series has missed, and desperately needs to return. The designers had a vision, and that was understood by everyone on the team. And when a Final Fantasy game comes together, it’s usually one of the best experience video games can offer.

I hope the inevitable Final Fantasy XV recaptures the atmosphere and allure of Final Fantasy VI and IX. But  Final Fantasy IX might have been last game to come from the Square I fell in love with. Cornerstone directors, writers, and composers have left the franchise behind, and with Square and Enix’s merger, the company has pursued an assortment of other ventures. In some ways, I want to applaud Square-Enix for trying to so many things with Final Fantasy despite their rapid expansion. Taking risks and vastly altering many aspects of a beloved series is undoubtedly bold, but in the process, Final Fantasy has lost what made it feel like a fantasy.


About the Author

Steve Bogda

Steve is the primary owner of The DamnLag. He currently attends New York University, where he studies Film, History and Politics. When he is not writing about Nintendo, Steve runs the day to day operations of The DamnLag, as its Editor-in-Chief.

 

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 Comments
  • Johnny1989

    I’m playing this through right now, it’s so odd that I should see this article. I’ve played this game annually since its release, and I can honestly say I’ve enjoyed the adventure to the fullest each time. The way you describe FF9 resonates particularly well with me, because I feel the exact same way.

    The game is just a glorious master piece that I feel simply can’t be recaptured. There’s a lot of timeless qualities in this game that just won’t translate well to the new ideologies of a successful RPG.

  • excel_excel

    Oh man….*sniff* yeah that’s IX for you. Great article, agree with all your points. Its also proof that a Final Fantasy doesn’t have to have an all human cast to work as a story…..LOVE LIVE IX!

  • big bang flash

    I dont want to be “that guy”, but after final fantasy X, the creator of the series left the studios to create Mist Walker, probably annoyed at the board decision to merge with Enix to make what is now Square-Enix. And, OH! coincidence, final fantasies ever since have been mediocre games with mediocre music and story telling (nobuo uematsu, the composer of pretty much every single song in the final fantasy series before X left with Sakaguchi to work for Mist Walker) Sadly, their games have not been very popular, their first one was Blue Dragon I think, or infinite undiscovery, too lazy to check right now

  • elasticdemand

    Couldn’t agree harder. I have to re-play FF IX now.

  • http://www.seo-writer.com SEO writer

    As in the movies, sequels in games are not always better than the ones that came before.

  • http://profile.yahoo.com/7XWR2D62LCBZQZ7UTWKYKYMKK4 jessem

    I don’t know what everyones gripe is against ff13, it really isn’t a bad game. Linear? yes, what is the problem with that. I’d rather stay hooked in the story once in a while than have 10-25 side quests to do all the time that are completely irrelevant to the story, and have no impact whatsoever. Final Fantasy 13 was/is not a bad game, and certainly not the WORST RPG

  • http://twitter.com/XCWarrior1 Andrew

    “If there was textbook called “How to Make a Bad Video Game,” I’m certain no game would be more cited than Final Fantasy XIII.”

    And after that sentence, I stopped reading. Seriously dude. There are games in existence like Imagine: Babies, Ninja Bread man, Superman 64, and the Call of Duty series and you have the nerve to write that sentence? Well, that’s one way to prove you have no clue what a quality video game is.

  • elasticdemand

    It’s not even just the linearity though. It was a story that was convoluted, boring, and horribly paced. It was a battle system that practically played itself. It was an almost total lack of relatable and likable characters. I’ve played a shit load or J/RPGs and I would argue that it [i]is[/i] one of the worst RPGs ever made, and without a doubt the worst non-MMO Final Fantasy.

  • Kingpincat

    Blue Dragon and Lost Odyssey were from Mistwalker on the 360. Both strong rpgs that had more of the ‘Final Fantasy’ feel than anything put out by Square-Enix. Part of my soul died when those two companies decided to merge.

  • http://frank007.posterous.com/why-final-fantasy-ix-should-be-square-enixs-b Why Final Fantasy IX Should Be Square-Enixs Blueprint – frank007′s posterous

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  • Americanhoser

    I’d like to think there are those of us out there who not only know and love VII , VIII, and IX, but have learned how to use 3dsmax, adobe, and other production software. Many of us have become accomplished writers. Should we not try to reclaim that familiar feel in a coordinated for-profit maneuver?

  • Am3ricanh0s3r

    I’d like to think there are those of us out there who not only know and love VII , VIII, and IX, but have learned how to use 3dsmax, adobe, and other production software. Many of us have become accomplished writers. Should we not try to reclaim that familiar feel in a coordinated for-profit maneuver?

  • http://www.facebook.com/people/Bob-Obb/100001994017630 Bob Obb

    FF6 and 9 are my favorites too. But I don’t think FF13 is a bad game, and I don’t think Square should make more FF6s and 9s. If they do that then it’ll be like oh look it’s like FF6 but not as good. I’d rather they do something fresh, which is exactly what FF13 was. I played the Japanese version without reading a single impression or watching any videos and found the game great.

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  • ffix sucked

    can’t tell if trolling…

  • Shaun Horan

    I miss world maps and turn based battles so much

  • http://www.facebook.com/dhaos Ricky Pearson

    steve you never even beat ffix

  • Bdhebeheh

    This guy is totally right. Final Fantasy Xiii is by far the worst thing (alongside mirrors edge) I have ever fed to my ps3. Square enix still has a lot of bootlickers but even them and their pea-sized brains are starting to accept facts.

    Alongside what this article presented, there have been other ‘things’ Square Enix has done which is just…w t f.
    1. Ffxiii-2 apparently has an out of nowhere ‘to be continued’ ending.
    2. The 3rd Birthday….have any of you played this CRAP? Terrible terrible game.
    3. Square Enix is jumping on the hordes of DLC bandwagon, and not the good ones like fom Bethsda, but on the bioware bandwagon where the DLC are unneccessary or important parts of the story that should have been part of the final release in the first place.
    4. They released a new Dissidia game…it was LITERALLY the SAME game but with an hour pre-quel added on.

    Square Enix truly have lost the plot and are not even trying. Hey, probably because they know their fanbois are dumb as rocks.

  • Hdhdhdgdh

    And yet you cite one dimensional games that dont even try hard?

    Andrew, you’re the clear idiot here. Was Superman 64 trying to become the next big thing? Was Ni ja Bread man trying to become the game people would struve to aspire to make? Was Imagine: Babies following the example of a franchise bearing its same name that people looked up to? You’re a moron andrew.

    Final fantasy is a title, a franchise that was paved the way for exceptional games. The point is, its now going in the complete opposite direction, the fact you dont even acknowledge this makes you a try hard and you are the perfect example of what these nobs do when they cant take criticism.

  • http://twitter.com/Nephlabobo Neal Power

    Sakaguchi left because of the financial disaster that was the Final Fantasy movie.

    I agree with the above story completely, except for the music.

    I think it’s got some great themes, but this is one of Uematsu’s weaker soundtracks.

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