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Why Majora’s Mask is one highly underrated game

By Steve Bogda
-June 8, 2010

The new Zelda game has just been revealed, so I thought I might as well write up a column as the inner Zelda fanboy inside of me begins to erupt. Rather than focusing on Zelda’s very cloudy future, I want to focus on its past. Whenever you ask a group of Zelda fans what their favorite Zelda game is, it’s rare to get a conversation that doesn’t go down looking something like this:

“Hey guys, what’s your favorite Zelda game?”

“Ocarina of Time, duh!”

“Yeah dude, are you stupid? Ocarina of Time!”

“Why the hell are you asking us this? Ocarina, dumbass.”

“Umm .. The Wind Waker?”

“The Wind Waker? You liked the frickin’ Wind Waker?! Do you also like slitting your wrists with pencils?”

[indiscernible gibberish that goes on about how much sailing sucked]

“If you were wondering why people hate you, it’s because you say crap like that.”

Me: Majora’s Mask.

By this point, the group is too busy cleaning up the shit they just took in their pants to respond with any rational thought (including the one dude who said The Wind Waker). But it’s true: I don’t believe Ocarina of Time is the best Zelda game ever. Not that I’m here to convince you otherwise (relax kids: Ocarina just so happens to be my second favorite game of all time), but only here to explain why I feel that Nintendo did it better two years later.

Let’s get something out in the open first: Majora’s Mask is my personal favorite video game, ever. I know, not a popular pick like Half-Life 2, Super Mario Bros, or Final Fantasy VII. How dare I. The game struck such a deep chord that it’s impossible for me not to stack all other adventure games I play against it. Unfortunately, Majora’s Mask is often unfairly neglected when analyzing the annals of gaming, and that is a shame. A game like Majora just doesn’t get cast aside for no reason: it was released between generations while being in the shadow of one of the greatest games of all-time. That’s like breaking the legs of a high school track star before racing him against Usain Bolt.

Another thing damaging Majora was the gameplay expectations placed upon it. People wanted more of Ocarina, but Nintendo, fearing the that Ocarina would grow stale over time, didn’t give it to them. They gave them Majora’s Mask instead: a radically different Zelda experience. This change was too much to stomach for some gamers and journalists. But the game’s mixed initial reception (well, at least compared to that of Ocarina’s) still doesn’t change the truth that most reviewers couldn’t then see: Majora’s Mask was a forerunner in the open world genre, a game that was ahead of its time in so many ways that it’s still safe to call it the most up to date Zelda game ten years after its release. If you disagree with that, then at the very least you cannot deny this: it is by far one of the most unique games ever crafted. And one of the most underrated.

The Game’s Clock of Death

When first playing Majora’s Mask, one expects the game’s impending three-day long doomsday clock to disappear after completing the game’s one hour long introduction. But it doesn’t go away: death stays around the corner for the entire course of the game. This Stephen Baldwin like experience is unlike anything else seen in gaming. As each hour passes, the fear of Armageddon slowly ravishes the entire world; from the depressing tunes of the game’s music to the growing dreariness of the character’s dialogue. But the greatest gifts the clock offers are the ingenious gameplay mechanics that come with it.

The hardest part of creating a real-life virtual world is the idea of character growth. Developers just can’t seem to understand that it’s impossible to develop characters that grow old, lose jobs, and experience the ups and downs of a normal everyday existence. Peter Molyneux is still in denial of this fact.  But this is where the true genius of Majora’s Mask shines through. Rather than having an infinite game life, Nintendo realized the best way to create a breathing world is to have a limit to it. So for three days, you get to see how a world and its civilians would live. Each character in this game has a schedule: a place to sleep, a time to eat, a time to relax, a time to work, a time to rob, a time to fight, a time to play, a time for a giant toilet hand to grab your ass, a time to jack off (okay, I made that up), a time for everything. It’s a schedule that feels so real that it can immerse any gamer entirely into its world. Most importantly, based on what quests and actions you perform in each three day cycle, characters’ dialogue and actions  change, making the world feel wonderfully organic. In my opinion, it’s one of the most organic worlds designed in all of video gaming to this day. Considering its time, Majora’s Mask is an even greater triumph.

A Truly Open World

Most people credit Ocarina of Time with perfecting the 3D open world, but with a barren landscape, few meaty sidequests, and little to no exploration, it’s hard to really see any truth in that statement. It’s like complimenting an empty wine bottle for perfecting red wine.  Majora’s Mask took the structure of Ocarina of Time and implemented it in such a way that it felt like a living, breathing world. There were numerous towns with characters and sidequests to keep yourself entertained, as well as enough of an open feel that exploration would never get boring. Because such an emphasis was put on exploring Termina, Majora was not the typical dungeon raiding Zelda affair. Out of the game’s forty hours, a grand total of 8-10 are spent in dungeons (compared to Twilight Princess’ monotonous forty).

But most importantly, the game’s openness was done right. Sure, is there a set order to visiting each locale? Yes. But with Clock Town being at the center of everything, you got to experience much more of the world in an order that never felt binding. Sidequests could range from lasting one to two days, to lasting as long as a dungeon. It is this variety in length and gameplay that made Termina feel more alive than some modern open world games.

The Villain

Ganondorf is a passable villain at best. He does his job well enough, like a cheap stripper or someone working at Macy’s. He’s the cliche one-dimensional power-thirsty antagonist with no real character development. But stereotypes have huge holes: a giant cape-wearing green dude is hard to relate to. Sure, he plays a mean organ, but besides that, there is no emotional leftovers a gamer can take away from him.

There are three separate forces playing the role of the villain in Majora’s Mask; all of which eafect the player differently. The Skull Kid represents an emotional connection. You can feel the Skull Kid’s pain as his story begins to unravel, and his tragic nature settles with you the more and more you play the game. Majora, the game’s primary villain, horrifies and disgusts you with its surreal mannerisms and relentless bloodlust. It’s representation as a deranged child near the game’s end is stomach-turning. But most importantly, the always visible grimace in the sky, the Moon, is the true villain of Majora’s Mask. The Moon emits stress, fear, and destruction at a constantly growing rate, menacing the gamer and never holding up. It’s a ticking time bomb that never stops its path, and the Moon’s presence is felt at an unbearable level throughout the game. The amount of depth that is seen in the villainous side of Majora’s Mask is something not seen in most entertainment, let a lone a video game. It’s just another reason why Majora’s Mask stays with gamers like myself years after we first played it.

The Music

When we did our Top 15 Zelda songs article, Majora’s Mask dominated our minds. Standouts like theOath to Order, a power ballad which resonates a gamer’s need to be a hero, and Clock Town, a song that progressively grows darker and more manic as each day passes, have stayed with us for years. One song in particular, Last Day, perfectly showcases Majora’s Mask’s soul in two minutes.

But the real showstopper, a song that we rated the best Zelda song of all time (and quite possibly, the most powerful in all of video game composition) is the Song of Healing, a hauntingly soothing melody that plays at the game’s most heart wrenching segments. It’s a song people don’t expect to hear from a Zelda game, but every time it plays, it captures them in its spell. Koji Kondo created something special with Ocarina of Time, but Majora’s Mask’s soundtrack puts gamers on an emotional journey games rarely put you through.

Just How Refreshingly Unique the Game Was

After playing such a fine tuned experience like Ocarina of Time, a huge shot in the dark like Majora’s Mask was not wanted. People wanted more traditional Zelda. Nintendo has a nasty habit of not listening to their fanbase (“Gamers don’t want online gaming.”), but occasionally, not listening is a good thing. Case in point: Majora’s Mask. While using the same engine, character designs, and gameplay controls, Majora flipped Ocarina of Time on its head in every single way.

From a pure story perspective, Majora’s Mask is a very, very dark game. From the emotionally tortured villain, the numerous deaths of many loved ones, the depth of distraught tertiary characters, to the constant threat of destruction, the game can put a stress on any gamer’s heart (well, unless you’re a jackass). In essence, it was a beautifully depressing game. Zelda games aren’t supposed to be depressing. Save the princess, save the world, pat yourself on the back. But Majora isn’t like that: it keeps you attached long after the final credits roll (and what a beautiful ending credits the game has), allowing it to become an emotionally spellbinding experience.

But past the story and atmosphere of the game, the games also possesses new gameplay features. For one, the emphasis on sidequests creates an experience that feels far more open than any other Zelda game, and adds a variety rarely seen in any game. Added on top of that is the bevy of masks that alter the way the game is played. Being able to play as Goron, Zora and Deku Link completely changes the manner you go about solving the game’s puzzles and exploring the game’s towns. The subtle differences by which characters recognize your transformed self are so perfectly subtle that you begin to forget you are the Hero of Time in the first place.

A Melancholy Moment

In Majora’s Mask, you don’t open as a young boy growing up in a small town, waiting for disaster to strike. Instead, you open the game as a Deku shrub after being transformed by the Majora-possessed Skull Kid. Immediately afterwards you see a deformed tree, which looks somewhat like your new Deku self. It’s certainly a weird tree, but you past as if it has no significance, never to see it again for the rest of the adventure. It’s not until the game’s credits that the true nature of this tree is revealed: it is the remains of a Deku child who Majora murdered to possess you. But it’s not so much this information that jerks tears out of your eyes, but rather how it is presented. The Deku shrub’s father looks over the tree remains on its knees, sobbing over the loss of his child. It’s just a small example of how beautifully depressing this game can be, and how it takes full grip of your emotions with its unforgiving, melancholy nature.

But I guess that’s the real reason why Majora’s Mask is such a standout in my mind. It’s a relentlessly deep, heart-wrenching, immersive experience. Amongst Zelda fans, the “new” is often feared and scolded at first glance. All you have to do is recall the initial response to The Wind Waker’s cel-shading design to remember how quickly the new gets attacked amongst the Zelda community. But fortunately, it appears Majora is finally gaining the legacy it has longed deserved. Since Twilight Princess’ release, numerous Nintendo representatives, including Eiji Aonuma, Saturo Iwata and Miyamoto themselves, have pointed at Majora’s Mask as a game they have looked towards for inspiration when developing not only future Zelda games, but other games for other franchises as well. It’s information like this which has me truly excited for Skyward Sword, and hopefully I will be able to see Majora’s influence in future Zelda games.

***For more Nintendo rants, musings, and lists, check back every Monday for another edition of The Nintendo Dude.***


About the Author

Steve Bogda

Steve is the primary owner of The DamnLag. He currently attends New York University, where he studies Film, History and Politics. When he is not writing about Nintendo, Steve runs the day to day operations of The DamnLag, as its Editor-in-Chief.

 

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 Comments
  • allmightykraken

    fantastic article it has inspired me to give this game its well deserved chance as ive tried many times but my cartridge was used when i got it and erased saves frequently

  • Epidemic

    The words in this article truly expresses how I felt about the game when it was first released. Though I was only ten, I still loved every minute I played the game, from when I got home from school til I went to bed. I haven’t played this game since then… but I think I should give it a second play through, and see how much more I can appreciate it .

  • Yamtendo

    Ocarina of Time was a great game, but it DOES get too much credit. I love the game, don’t get me wrong, but “barren landscape, few meaty sidequests, and little to no exploration” perfectly describes its weak points. Majora’s Mask and Minish Cap are hands down my favorite Zelda titles, but you gotta admit that MM couldn’t have happened without OoT happening first. OoT set the new Zelda engine, and out of it came WW, MM, and TP. I wrote an essay about MM and it totally made me tear up when I talked about Skull Kid’s complex character.

  • educate yourself stupid

    First I would like to say this game is my favorite game of all time, second is DRAGON WARRIOR MONSTERS, and third is a tie between Halo and OOT.
    This article was beautifully written and conveys the game exactly as it was meant to be understood.(without the loss of meaning in translation) I was seven when ocarina of time came out and I played the hell out of that game no matter how much it scared the crap out of me when a wolfos would jump out of the ground, or when I’d get stuck on something while underwater.(Worst fear is drowning in an underwater chamber).
    When Majora’s mask came out, I was nine. This game was more challenging than OOT and certainly even more well crafted. I loved the rain on the second day, stealing that goron’s reservation and money(the one with your name), the wonder of what masks I have yet to unlock, that hand that would try to fist you when you went to the restroom(pervert)but most of all I loved The bomber’s notebook. When you open that book and you see all the tabs associated with every single person, you truly understand how rich this game really is. This game set the bar so high the new games just can’t compete. I’ve heard rumors about a remake of OOT(Probably Nintendo’s plan to recuperate their losses)but I honestly can’t figure out why people get so hyped about it. They should honestly revisit Major’s Mask and include more towns, mini games, events, eastereggs and build based on the same mindset from back then “how can I meld this into a beautiful and challenging experience without targeting the casual gamer that won’t appreciate it”, not their new mindset of “how can I sell this game without making it difficult or challenging.”
    Learn from the past Nintendo, it will most certainly save your future.
    johnathonelroy@yahoo.com

  • http://rapidrefillwashington.co.cc/2011/06/29/lag-majora/ Lag majora | Rapidrefillwashington

    [...] Why Majora’s Mask is one highly underrated game | Video GameAnother thing damaging Majora was the gameplay expectations placed upon it. People wanted more of Ocarina, but Nintendo, fearing the that Ocarina would grow stale over time, didn’t give it to them. They gave them Majora’s Mask instead: a radically different Zelda experience. [...]

  • Randomstumbler

    i agree with a lot of this stuff. i think majora’s mask and ocarina of time are two of the biggest steps in gaming’s recent history, and easily two of my favorite games of all time.

  • http://www.facebook.com/MANBEARPIG2 Dan Loucks

    I know you’ve probably heard why Ocarina is better several times, but what Ocarina of time did was something that Nintendo can’t do again. Its on par with why FF7 is considered the best FF game as well…. Nintendo broke the 3d barrier, and sort of like breaking the sound barrier (in an epic way) mach2 and mach 3 just dont seem so awesome by comparison -despite whatever technological achievements were necessary to get you there.

    Nintendo brought us into a world of realism and unadulterated Zelda lore by catapulting the series into three dimensions. This brought a level of empathy and immersion that simply wasn’t possible with previous 2d games, despite how amazing their storyline and design was.

    3d isn’t, of course, the only reason Ocarina was awesome. However, i think its the determining factor that will forever put Majora’s Mask as #2 despite its storyline and design which you argue was better. I think there is a better Final Fantasy game than 7, but try telling that to anyone who played 7 when it first came out. These guys (including myself) have an emotional connection to the game for reasons that almost transcend the storyline and game mechanics.

    Nintendo also did an amazing job with Ocarina, and didnt skimp on the emotional tear jerkers either. You had the unique vantage point of seeing the world you spent many hours exploring and defending from evil, eventually fall into chaos. You saw almost all of the main characters die, or suffer after Link was plunged into sleep for 7 years. Then, you get the opportunity to set many of the wrongs right in a truly epic series of temples and dungeons and -all the while- you have this overwhelming sense of sadness and duty. You get to see the world incrementally change back for the better as you defeat bosses and liberate the suffering survivors.

    The noble sacrifices of the sages, ending in their (ultimately necessary) deaths plays out in epic cutscenes and heartbreaking conversations resulting in the inspiring discovery of a new song through one of the only other heroes left. This mysterious character appears when it seems the darkest, and gives hope and determination to continue on despite the feeling that Gannondorf had already won.

    Outside of the storyline, Ocarina introduced a completely revolutionary combat and interface system with “smart” action buttons and “Z targeting” I still remember that epic water temple sub-boss where you fought a mirror image of yourself, even down to the details of the giant dream-like room with no walls and just a dying tree in the middle.

    All of these things came together to make Ocarina a truly epic game, but the factor that made it one of the best games of all time was the fact that it was the right game at the right time. I’ll never forget the memories i have playing this game with my best friends in a basement in the middle of summer while our parents checked in with concerned looks, and periodically ordered us to go outside to get some exercise. Truly, for gen-x’ers, this game enriched our lives in a way that Majora’s mask -despite its awesomeness- just couldn’t do.

  • http://twitter.com/calvers7 Cavlin Evans

    I completely agree with this, I feel pressure to say OOT when asked my favourite game but I do prefer MM. It definitely has the most character out of all the Zeldas and I love the dark, mysterious feel of the whole game which contrast so amazingly with the happy moments like the wedding and when you assemble that band. The end sequence is amazing when compared with OOT because you can relate to ALL the people their happiness. You aren’t just seeing generic citizens celebrating you understand each one’s life and in most cases played an integral part in their struggles. That is a very rewarding experience and no other Zelda to date offers that IMO. Love the game. Absolute masterpiece and I’m so glad other people cherish it as much as I and try and spread the work :)

  • Yodaddy9

    you have inspired me to drag out my N64 and play this game. Ive had it forever, but i could never figure out what to do to advance the story at this one part and had a bunch of other games to play at the time, so i just ended up never getting around to beating it. But now i will. I got a 4 day weekend coming up, and imma do a marathon on Majora’s Mask because of this article.

    And Wind Waker was awful.

    My favorite is Link to the Past for SNES. Red Boomerang son! Or you remember that damn bat that PERMANENTLY cut your magic gauge in half? The gameboy Zeldas were good too.

    In regards to the Final Fantasy series, I loved FF7. Made me cum, so hard, a lot. I literally have put hundreds of hours into that game. I loved FF7 so much that when i played 8 and it was so different, it pissed me off so bad that i have still not played another Final Fantasy game. I’m still pissed about it.

    while we are on the subject of RPGs, i think everyone should check out the first two Grandia. Awesome story lines about killing god and demon bitches and such. really fun battle system too.

  • Anonymous

    Song of Healing? Really? I checked it on YouTube and it’s just a few simple plinks on a piano. No disrespect, but you really need to learn to separate your emotional connection from something when you want to say, “and quite possibly, the most powerful in all of video game composition”. Or is this just a troll article? Ya know, I think it is. I think that we’ve all just been trolled.

  • The_Strange_Remain

    I am one of those people who absolutely loves Wind Waker. I don’t understand the hatred that game received, especially fromt he fans of Majora’s Mask. THe sailing was epic, the music is my absolute favorite of any Zelda game. I love the humor, the cartoon feeling of it, and I love getting all those islands to explore. Watching an obviously aged Gannondorf trying to recapture the fragments of the triforce, passed down the generations to the current incarnation of Zelda and Link was fantastic and arguably his most well fleshed out roll (Though I do agree that even in this game, Gannon is VERY two dimensional). I will also agree with anyone who says there was a sure amount of tedium, especially in that section of the game where you had to pay to get the triforce maps deciphered in a game which was very stingy with the rupee drops.

    I urge people to go back and give it another chance. It’s not ocarina, but it’s a worthwhile game and a fun piece of the Zelda lore. I say the same about Twilight Princess though do yourselves a favor and play the gamecube version over the Wii as the game was designed to be played with a proper controller and not the “innovative” lagy in-air mouse.

  • The_Strange_Remain

    I am one of those people who absolutely loves Wind Waker. I don’t understand the hatred that game received, especially fromt he fans of Majora’s Mask. THe sailing was epic, the music is my absolute favorite of any Zelda game. I love the humor, the cartoon feeling of it, and I love getting all those islands to explore. Watching an obviously aged Gannondorf trying to recapture the fragments of the triforce, passed down the generations to the current incarnation of Zelda and Link was fantastic and arguably his most well fleshed out roll (Though I do agree that even in this game, Gannon is VERY two dimensional). I will also agree with anyone who says there was a sure amount of tedium, especially in that section of the game where you had to pay to get the triforce maps deciphered in a game which was very stingy with the rupee drops.

    I urge people to go back and give it another chance. It’s not ocarina, but it’s a worthwhile game and a fun piece of the Zelda lore. I say the same about Twilight Princess though do yourselves a favor and play the gamecube version over the Wii as the game was designed to be played with a proper controller and not the “innovative” lagy in-air mouse.

  • http://twitter.com/Xikar Xikar

    WW is hated because the sudden art shirt between Majora and WW. Suddenly we’re expected to play as this “silly” cartoony “stupid” looking game. I felt the same way when I first saw a gameplay screenshot in a magazine all those years ago. I only reserved it because I would be getting the OoT + Master Quest disc for the gamecube. And then I bought my reserved copy and played it. And its one of my favorite Zelda titles.

    But back to MM. This article pretty much sums up my feelings for the game. It is a much darker story. And its not really because its an end of the world situation that’s nearly every game out there. Its because as you play you learn and connect with nearly every character in the game, and you WANT to save them, and if you fail you’ve doomed them all.

  • Ssjkudos

    yawn…

  • http://www.realitymod.com/forum/f11-off-topic-discussion/100329-anyone-else-fan-majoras-mask.html#post1629297 Anyone else a fan of Majora’s Mask? – Project Reality Forums

    [...] The new Zelda game has just been revealed, so I thought I might as well write up a column as the inner Zelda fanboy inside of me begins to erupt. Rather than focusing on Zelda?s very cloudy future, I want to focus on its past. Whenever you ask a group of Zelda fans what their favorite Zelda game is, it?s rare to get a conversation that doesn?t go down looking something like this: ?Hey guys, what?s your favorite Zelda game?? ?Ocarina of Time, duh!? ?Yeah dude, are you stupid? Ocarina of Time!? ?Why the hell are you asking us this? Ocarina, dumbass.? ?Umm .. The Wind Waker?? ?The Wind Waker? You liked the frickin? Wind Waker?! Do you also like slitting your wrists with pencils?? [indiscernible gibberish that goes on about how much sailing sucked] ?If you were wondering why people hate you, it?s because you say crap like that.? Me: Majora?s Mask. By this point, the group is too busy cleaning up the shit they just took in their pants to respond with any rational thought (including the one dude who said The Wind Waker). But it?s true: I don?t believe Ocarina of Time is the best Zelda game ever. Not that I?m here to convince you otherwise (relax kids: Ocarina just so happens to be my second favorite game of all time), but only here to explain why I feel that Nintendo did it better two years later. Let?s get something out in the open first: Majora?s Mask is my personal favorite video game, ever. I know, not a popular pick like Half-Life 2, Super Mario Bros, or Final Fantasy VII. How dare I. The game struck such a deep chord that it?s impossible for me not to stack all other adventure games I play against it. Unfortunately, Majora?s Mask is often unfairly neglected when analyzing the annals of gaming, and that is a shame. A game like Majora just doesn?t get cast aside for no reason: it was released between generations while being in the shadow of one of the greatest games of all-time. That?s like breaking the legs of a high school track star before racing him against Usain Bolt. Another thing damaging Majora was the gameplay expectations placed upon it. People wanted more of Ocarina, but Nintendo, fearing the that Ocarina would grow stale over time, didn?t give it to them. They gave them Majora?s Mask instead: a radically different Zelda experience. This change was too much to stomach for some gamers and journalists. But the game?s mixed initial reception (well, at least compared to that of Ocarina?s) still doesn?t change the truth that most reviewers couldn?t then see: Majora?s Mask was a forerunner in the open world genre, a game that was ahead of its time in so many ways that it?s still safe to call it the most up to date Zelda game ten years after its release. If you disagree with that, then at the very least you cannot deny this: it is by far one of the most unique games ever crafted. And one of the most underrated. The Game?s Clock of Death When first playing Majora?s Mask, one expects the game?s impending three-day long doomsday clock to disappear after completing the game?s one hour long introduction. But it doesn?t go away: death stays around the corner for the entire course of the game. This Stephen Baldwin like experience is unlike anything else seen in gaming. As each hour passes, the fear of Armageddon slowly ravishes the entire world; from the depressing tunes of the game?s music to the growing dreariness of the character?s dialogue. But the greatest gifts the clock offers are the ingenious gameplay mechanics that come with it. The hardest part of creating a real-life virtual world is the idea of character growth. Developers just can?t seem to understand that it?s impossible to develop characters that grow old, lose jobs, and experience the ups and downs of a normal everyday existence. Peter Molyneux is still in denial of this fact. But this is where the true genius of Majora?s Mask shines through. Rather than having an infinite game life, Nintendo realized the best way to create a breathing world is to have a limit to it. So for three days, you get to see how a world and its civilians would live. Each character in this game has a schedule: a place to sleep, a time to eat, a time to relax, a time to work, a time to rob, a time to fight, a time to play, a time for a giant toilet hand to grab your ass, a time to jack off (okay, I made that up), a time for everything. It?s a schedule that feels so real that it can immerse any gamer entirely into its world. Most importantly, based on what quests and actions you perform in each three day cycle, characters? dialogue and actions change, making the world feel wonderfully organic. In my opinion, it?s one of the most organic worlds designed in all of video gaming to this day. Considering its time, Majora?s Mask is an even greater triumph. A Truly Open World Most people credit Ocarina of Time with perfecting the 3D open world, but with a barren landscape, few meaty sidequests, and little to no exploration, it?s hard to really see any truth in that statement. It?s like complimenting an empty wine bottle for perfecting red wine. Majora?s Mask took the structure of Ocarina of Time and implemented it in such a way that it felt like a living, breathing world. There were numerous towns with characters and sidequests to keep yourself entertained, as well as enough of an open feel that exploration would never get boring. Because such an emphasis was put on exploring Termina, Majora was not the typical dungeon raiding Zelda affair. Out of the game?s forty hours, a grand total of 8-10 are spent in dungeons (compared to Twilight Princess? monotonous forty). But most importantly, the game?s openness was done right. Sure, is there a set order to visiting each locale? Yes. But with Clock Town being at the center of everything, you got to experience much more of the world in an order that never felt binding. Sidequests could range from lasting one to two days, to lasting as long as a dungeon. It is this variety in length and gameplay that made Termina feel more alive than some modern open world games. The Villain Ganondorf is a passable villain at best. He does his job well enough, like a cheap stripper or someone working at Macy?s. He?s the cliche one-dimensional power-thirsty antagonist with no real character development. But stereotypes have huge holes: a giant cape-wearing green dude is hard to relate to. Sure, he plays a mean organ, but besides that, there is no emotional leftovers a gamer can take away from him. There are three separate forces playing the role of the villain in Majora?s Mask; all of which eafect the player differently. The Skull Kid represents an emotional connection. You can feel the Skull Kid?s pain as his story begins to unravel, and his tragic nature settles with you the more and more you play the game. Majora, the game?s primary villain, horrifies and disgusts you with its surreal mannerisms and relentless bloodlust. It?s representation as a deranged child near the game?s end is stomach-turning. But most importantly, the always visible grimace in the sky, the Moon, is the true villain of Majora?s Mask. The Moon emits stress, fear, and destruction at a constantly growing rate, menacing the gamer and never holding up. It?s a ticking time bomb that never stops its path, and the Moon?s presence is felt at an unbearable level throughout the game. The amount of depth that is seen in the villainous side of Majora?s Mask is something not seen in most entertainment, let a lone a video game. It?s just another reason why Majora?s Mask stays with gamers like myself years after we first played it. The Music When we did our Top 15 Zelda songs article, Majora?s Mask dominated our minds. Standouts like theOath to Order, a power ballad which resonates a gamer?s need to be a hero, and Clock Town, a song that progressively grows darker and more manic as each day passes, have stayed with us for years. One song in particular, Last Day, perfectly showcases Majora?s Mask?s soul in two minutes. But the real showstopper, a song that we rated the best Zelda song of all time (and quite possibly, the most powerful in all of video game composition) is the Song of Healing, a hauntingly soothing melody that plays at the game?s most heart wrenching segments. It?s a song people don?t expect to hear from a Zelda game, but every time it plays, it captures them in its spell. Koji Kondo created something special with Ocarina of Time, but Majora?s Mask?s soundtrack puts gamers on an emotional journey games rarely put you through. Just How Refreshingly Unique the Game Was After playing such a fine tuned experience like Ocarina of Time, a huge shot in the dark like Majora?s Mask was not wanted. People wanted more traditional Zelda. Nintendo has a nasty habit of not listening to their fanbase (?Gamers don?t want online gaming.?), but occasionally, not listening is a good thing. Case in point: Majora?s Mask. While using the same engine, character designs, and gameplay controls, Majora flipped Ocarina of Time on its head in every single way. From a pure story perspective, Majora?s Mask is a very, very dark game. From the emotionally tortured villain, the numerous deaths of many loved ones, the depth of distraught tertiary characters, to the constant threat of destruction, the game can put a stress on any gamer?s heart (well, unless you?re a jackass). In essence, it was a beautifully depressing game. Zelda games aren?t supposed to be depressing. Save the princess, save the world, pat yourself on the back. But Majora isn?t like that: it keeps you attached long after the final credits roll (and what a beautiful ending credits the game has), allowing it to become an emotionally spellbinding experience. But past the story and atmosphere of the game, the games also possesses new gameplay features. For one, the emphasis on sidequests creates an experience that feels far more open than any other Zelda game, and adds a variety rarely seen in any game. Added on top of that is the bevy of masks that alter the way the game is played. Being able to play as Goron, Zora and Deku Link completely changes the manner you go about solving the game?s puzzles and exploring the game?s towns. The subtle differences by which characters recognize your transformed self are so perfectly subtle that you begin to forget you are the Hero of Time in the first place. A Melancholy Moment In Majora?s Mask, you don?t open as a young boy growing up in a small town, waiting for disaster to strike. Instead, you open the game as a Deku shrub after being transformed by the Majora-possessed Skull Kid. Immediately afterwards you see a deformed tree, which looks somewhat like your new Deku self. It?s certainly a weird tree, but you past as if it has no significance, never to see it again for the rest of the adventure. It?s not until the game?s credits that the true nature of this tree is revealed: it is the remains of a Deku child who Majora murdered to possess you. But it?s not so much this information that jerks tears out of your eyes, but rather how it is presented. The Deku shrub?s father looks over the tree remains on its knees, sobbing over the loss of his child. It?s just a small example of how beautifully depressing this game can be, and how it takes full grip of your emotions with its unforgiving, melancholy nature. But I guess that?s the real reason why Majora?s Mask is such a standout in my mind. It?s a relentlessly deep, heart-wrenching, immersive experience. Amongst Zelda fans, the ?new? is often feared and scolded at first glance. All you have to do is recall the initial response to The Wind Waker?s cel-shading design to remember how quickly the new gets attacked amongst the Zelda community. But fortunately, it appears Majora is finally gaining the legacy it has longed deserved. Since Twilight Princess? release, numerous Nintendo representatives, including Eiji Aonuma, Saturo Iwata and Miyamoto themselves, have pointed at Majora?s Mask as a game they have looked towards for inspiration when developing not only future Zelda games, but other games for other franchises as well. It?s information like this which has me truly excited for Skyward Sword, and hopefully I will be able to Majora?s influence in future Zelda games. Why Majora’s Mask is one highly underrated game [...]

  • Orez

    Majora’s Mask is my favourite Zelda game for all these reasons and more, but I have to disagree with your characterization of Ganondorf as a one-dimensional character. WindWaker in particular does a great job explaining much of his motivation as a villain.

  • PatientZero

    The only problem i have with MM is i never beat it. I could not beat the last part of the Kafei quest, and going back now would either cheapen all the time i spent as a child at it, should i be successful, or, should i fail, drive me further into the mouth of madness.

  • Fdsaf

    Did you just say a Zelda game is highly underrated? WTF? Yes I like OoT more, and I can see why you like Majora’s mask! I mean the systems used in the games are completely different, so it comes down to opinion. Majora’s mask is my #2. It’s underrated by absolutely no one. All you’re saying really is that when compared to all other Zelda games, it doesn’t come in first a lot, and your opinion about it being the best should be held by more people.

  • cebster

    The song of healing is my absolute favorite. Majoras mask is my absolute favorite. Just the idea. The game shows so many in pain and the song heals them. I just thought that idea was beautiful. Playing the game as a kid really left an impression on me. I have never seen a beach so sad and lonely.

  • Redcheckerz

    I’ll admit this was a fantastic game. The ONLY thing that turned me off is the method of saving. It screwed me over a few times. If it werent for that, I’d admit that this was as good, if not better, than ocarina of time.

  • HyperDashSC2

    So you didn’t hear it playing constantly in the Clock Tower? Or after every soul you heal? Or after freeing a young girl’s father from a hideous curse? Clearly you only looked at the scene where you first learn the song. Which needs to be simple out of necessity – you must know what notes to play and hear them as well. I believe you, sir, are the troll.

  • Wallaganoosh

    I’m sorry this particular game wasn’t about being a Mr. American, Gung-Ho badass and taking more bullets than a human can possibly endure. This division of gaming was for grown-ups. I don’t mean physical age, (Before you try to be hardcore and say you’re 20 or whatever) I mean mentally. The Song of Healing was, and still is, a ballad that I listen to when I want to drown tone-deaf fool like yourself from my life. I’m sorry, troll. So sorry you’re stuck with noob-tubes and small children on Modern Warfare. Adios~

  • Wallaganoosh

    I’m sorry this particular game wasn’t about being a Mr. American, Gung-Ho badass and taking more bullets than a human can possibly endure. This division of gaming was for grown-ups. I don’t mean physical age, (Before you try to be hardcore and say you’re 20 or whatever) I mean mentally. The Song of Healing was, and still is, a ballad that I listen to when I want to drown tone-deaf fool like yourself from my life. I’m sorry, troll. So sorry you’re stuck with noob-tubes and small children on Modern Warfare. Adios~

  • http://twitter.com/thereis1 Reis Bachrack

    I hate to break it to you but the song of healing is just Saria’s song backwards. So face it, the song is unoriginal. It’s good but you are overstating how good it is. Also Majora’s mask is the best game because of the maturity of the storyline. So copy the game and be mature; StepnSteph is actually on to something… Sadly.

  • http://twitter.com/thereis1 Reis Bachrack

    I hate to break it to you but the song of healing is just Saria’s song backwards. So face it, the song is unoriginal. It’s good but you are overstating how good it is. Also Majora’s mask is the best game because of the maturity of the storyline. So copy the game and be mature; StepnSteph is actually on to something… Sadly.

  • Avinash Arora

    I’m with you! All the way! I can replay ocarina, but I can replay Majora’s Mask over, and over, and over again. Man I loved that game, and the sadistic nature of the mask is a whole side of the Zelda series unknown before.

  • Abigcat

    disable comments so these morons won’t whine and fight each other online.

  • http://profiles.google.com/wyattthompson Wyatt Thompson

    you really like that game

  • Soulpelt

    The saving method for was what made it better than Ocorina of time, it wasn’t as forgiving. If you screwed up, the gods of Nintendo would say: “NO SAVE FOR YOU!’…..though I’ll admit It irked ALOT when I firts played it. and just saying: Zora link for the win. My fav song is well…the song of Storms. The song of Healing, wile it is Saria’s song played backwards, the tone of it’s setting is always sad.

  • Torquez

    The song has an emphasis on mood, the notes you play on the ocarina for the Song Of Healing may be the notes you play for Saria’s Song backwards, but the song in it’s whole is completely different. It has chords, build-ups, a whole chorus of notes. To call that “just a few plinks on a piano” is an insult to how music is created and conducted.

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  • Thisisntmynameoremail

    No, its not.
    http://www.youtube.com/watch?v=SiCOBlwJ9GY&feature=related
    not Even close, and even if it is unoriginal, it can still be good.

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  • Darrion

    Loved Majora’s Mask. I downloaded an emulator just for the game since my N64 is now in the hands of some friend from 7 years ago… lol I have always been a Zelda fan. Zelda was my first gaming experience as a child. My mom bought an NES and Zelda for my dad for their one year anniversary. Been a Nintendo freak ever since. The first FF I played through was FF8. I absolutely loved it. I have yet to play FF7… I know, I know, I should have played it by now, but I haven’t so yea. It’s one of the only ones I haven’t played. lol Played 1, 2, 3, 4, parts of 6, 8, 9, 10, 10-2, 12, and 13. CANNOT WAIT FOR THE NEXT ONE… lol Thanks for the great story btw.

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  • Entegy

    Majora’s Mask is my favourite game of all time as well. It’s such a haunting game, yet so superbly well done. Of course, the masses couldn’t handle it and just squawked “MOAR OCARINA” and we get games like Twilight Princess. Now, I Twilight Princess was okay, but there are only two pieces of music that stood out to me (compared to nearly all the original pieces in Majora’s Mask), and the story went very downhill once Ganondorf was reintroduced, after setting up Zant to be a very interesting Zelda villain.

    Majora does have a few flaws, such as reusing nearly all the NPC models from Ocarina, but no game is perfect. Nonetheless, it’s so different that what makes it great. Wind Waker stands as my second favourite Zelda. In fact, my third is Link’s Awakening and fourth/fifth are the Oracle of Ages/Seasons games. The Zelda games get so much more interesting outside of Hyrule. This maddens other Zelda fans when OOT doesn’t even make my top five! I’m not trying to say OOT is a bad game. It’s a great game. All the Zelda games are (‘cept maybe a little less love for Zelda II :P ). There are just better Zelda games.

    I know this post was made a year ago, but now at the end of 2011: I have yet to play Skyward Sword and I’m hoping it’s not another Ocarina of Time.

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  • Stefmecc

    This game is one of the best games ive ever played if not the best. the idea behind it is just awesome

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  • HawaiianPike

    The alien part used to give me nightmares. Anyone else remember that? First game I ever played that legitimately made me think.