Who has the highest number?
With the launch of My PS4 Life from Sony, people have been reverse engineering player counts and percentages to calculate the total number of players for each PS4 game available.
Reddit user Gamstat revealed the simple math involved to get the estimates and the difficulty in finding an accurate number.
Gamstat pointed out that My PS4 Life videos – which show personalized highlights for users of their in-game trophies – discloses the exact number of players who receive said trophy.
That number, combined with the percentage of people who obtained the trophy (shown on the PlayStation website) can give an estimation of the amount of people playing that specific game.
In an example, Gamstat used Fallout 76’s “Photo Bomber” trophy to break down the math.
33,764 players earned the trophy and on the PlayStation website it shows that 8.3% of all players were awarded the trophy. Therefore, to get the total number of players on Fallout 76, you take 33,764 divided by 0.083 and that equals 406,795.
The user said the same “trick” can be done with virtually every PS4 game, but it cannot be too rare of a trophy or the total number will not be close to accurate.
Gamstat has posted nearly 100 game estimates so far on a website, and clarified that the actual estimation dates are most likely somewhere between Nov. 20 and Dec. 4, 2018, which does skew the proper estimated number of both older games and newer titles.
The following shows total global estimations of a handful of PS4 games:
- Grand Theft Auto 5 – 51.7 million
- FIFA 18 – 32.5 million
- Call of Duty: World War 2 – 24.6 million
- Call of Duty: Black Ops 4 – 9.23 million
- Call of Duty: Ghosts – 12.6 million
- Battlefield 4 – 13.9 million
- Minecraft – 25.6 million
- The Last of Us: Remastered – 15.9 million
- Overwatch – 10.2 million
- Red Dead Redemption 2 – 6.1 million
- Resident Evil 7 – 5.97 million
- No Man’s Sky – 3.95 million
There are specific issues to keep in mind with any of the estimations, which could cause inaccuracies.
Such as, some of the numbers are only regional and not global; if a player started a game on their profile but didn’t go much further with the game; copies of games could be shared and therefore multiple trophies could be connected to the same copy; privacy settings within the trophy settings in a game itself; limited editions of games with different sets of trophies available; and the very limited time frame of the gathered numbers.
While we wait to find out more about these calculations, read our reviews of some of the popular games listed, with many that we happened to give a high rating to, such as Grand Theft Auto 5, FIFA 18, Call of Duty: Black Ops 4, The Last of Us, Red Dead Redemption 2, and Overwatch.
IGN has reached out to Sony for comment, and will update this article if we receive a response.
Jessie Wade is a news writer at IGN and is awful at math, so agrees that these are seriously simple calculations. Follow her on Twitter @jessieannwade and let her know what you think about all of this!