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		<title>Lagged Out: “Video Games Should be $80″ Depositioncast</title>
		<link>http://www.damnlag.com/lagged-out-video-games-should-be-80-depositioncast/</link>
		<comments>http://www.damnlag.com/lagged-out-video-games-should-be-80-depositioncast/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 09:34:15 +0000</pubDate>
		<dc:creator>Josh "Genki" Michaelson</dc:creator>
				<category><![CDATA[Lagged Out]]></category>
		<category><![CDATA[Latest Updates]]></category>
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		<guid isPermaLink="false">http://www.damnlag.com/?p=16540</guid>
		<description><![CDATA[Wilbo may be dead, but the podcast must still go on! Lagged Out returns this week with a new member filling Wilbo&#8217;s smoldering shoes. That man is Jaleel Boone, an old member of the DamnLag crew. This week, Genki, Jared and Jaleel get into discussions that really go all over...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Proof of Immersion&#8217;s Importance</title>
		<link>http://www.damnlag.com/proving-that-an-immersive-atmosphere-trumps-all/</link>
		<comments>http://www.damnlag.com/proving-that-an-immersive-atmosphere-trumps-all/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 22:14:11 +0000</pubDate>
		<dc:creator>Steve Bogda</dc:creator>
				<category><![CDATA[Latest Updates]]></category>
		<category><![CDATA[Stephen Bogda]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=16528</guid>
		<description><![CDATA[As you sail in Wind Waker&#8217;s enormous ocean, you&#8217;ll probably find yourself dozing off while waiting to arrive at your destination. As many have noted, getting from one island to the next is a long, tiring task. It would not be egregious for one to call this a huge flaw....]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Viewtiful Joe: Doing A New IP Right</title>
		<link>http://www.damnlag.com/viewtiful-joe-doing-a-new-ip-right/</link>
		<comments>http://www.damnlag.com/viewtiful-joe-doing-a-new-ip-right/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 22:00:38 +0000</pubDate>
		<dc:creator>Nick Simberg</dc:creator>
				<category><![CDATA[Latest Updates]]></category>
		<category><![CDATA[Nick Simberg]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=16521</guid>
		<description><![CDATA[Viewtiful Joe was a weird game. It was a third-party Nintendo GameCube exclusive (for its first year on the market, at least). It was a 2D title in a land where 3D games were king. It launched at a budget $39.99 MSRP instead of the normal $49.99 to get it...]]></description>
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		<slash:comments>3</slash:comments>
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		<title>The Thousand Year Door: Showcasing the Benefits of Giving Writers Freedom</title>
		<link>http://www.damnlag.com/16504/</link>
		<comments>http://www.damnlag.com/16504/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 22:24:54 +0000</pubDate>
		<dc:creator>Kelly Rubert</dc:creator>
				<category><![CDATA[Kelly Rubert]]></category>
		<category><![CDATA[Latest Updates]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=16504</guid>
		<description><![CDATA[With The Thousand Year Door, Mario tried many different things. Nothing is a better example of this than my favorite part of the game: a murder mystery aboard a train wherein Mario has to use sleuthing skills I didn’t even know he had. The entire level is about looking for...]]></description>
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		<slash:comments>2</slash:comments>
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		<title>A Limitation of Xbox Live’s Cancellation Policy</title>
		<link>http://www.damnlag.com/a-limitation-of-xbox-lives-cancellation-policy/</link>
		<comments>http://www.damnlag.com/a-limitation-of-xbox-lives-cancellation-policy/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 18:16:45 +0000</pubDate>
		<dc:creator>Joseph Jackmovich</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[Joseph Jackmovich]]></category>
		<category><![CDATA[Latest Updates]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=16483</guid>
		<description><![CDATA[Microsoft’s LIVE service has certain difficulties for customers with special needs, as one Orange County teen found out recently. Alex, who asked that his last name not be released, contacted Microsoft earlier this week to cancel his Xbox Live account. He spoke to a representative through a text chat service, who...]]></description>
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		<slash:comments>5</slash:comments>
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		<title>A Personal Zelda</title>
		<link>http://www.damnlag.com/a-personal-zelda/</link>
		<comments>http://www.damnlag.com/a-personal-zelda/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 18:01:23 +0000</pubDate>
		<dc:creator>Ben Paddon</dc:creator>
				<category><![CDATA[Ben Paddon]]></category>
		<category><![CDATA[Columns]]></category>
		<category><![CDATA[Latest Updates]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=16473</guid>
		<description><![CDATA[Zelda fans are notoriously picky bastards with a habit of absolutely hating the latest game in their beloved franchise right up until the exact moment the next one is announced, at which point the game is immediately reclassified as a Classic™ and their collective vitriol and hatred is pointed instead...]]></description>
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		<slash:comments>3</slash:comments>
		</item>
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		<title>Lagged Out: “The Life and Death of William J. Poag”</title>
		<link>http://www.damnlag.com/lagged-out-the-life-and-death-of-william-j-poag/</link>
		<comments>http://www.damnlag.com/lagged-out-the-life-and-death-of-william-j-poag/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 21:18:10 +0000</pubDate>
		<dc:creator>Josh "Genki" Michaelson</dc:creator>
				<category><![CDATA[Lagged Out]]></category>
		<category><![CDATA[Latest Updates]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=16459</guid>
		<description><![CDATA[This week, on a very special episode of the Lagged Out podcast, Wilbo, Genki and Jared touch upon the week&#8217;s hottest video game stories. On top of that, something happens to Wilbo. Gasp! I guess you&#8217;ll have to watch or listen to find out what. Oh, and while this week...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Why Final Fantasy IX Should Be Square-Enix&#8217;s Blueprint</title>
		<link>http://www.damnlag.com/why-final-fantasy-ix-should-server-as-a-blueprint-for-square-enix/</link>
		<comments>http://www.damnlag.com/why-final-fantasy-ix-should-server-as-a-blueprint-for-square-enix/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 19:18:17 +0000</pubDate>
		<dc:creator>Steve Bogda</dc:creator>
				<category><![CDATA[Latest Updates]]></category>
		<category><![CDATA[Stephen Bogda]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=16433</guid>
		<description><![CDATA[If there was  textbook called &#8220;How to Make a Bad Video Game,&#8221; I&#8217;m certain no game would be more cited than Final Fantasy XIII. Unnecessary, obnoxious length? Check. Complete lack of varying, interesting level design? Check. Annoying, terribly-written characters? Yup, throw those in as well. For a game that was...]]></description>
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		<slash:comments>20</slash:comments>
		</item>
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		<title>Chrono Trigger: Built On Creativity, Not Technology</title>
		<link>http://www.damnlag.com/chrono-trigger-showcasing-gaming%e2%80%99s-roots-in-creativity-not-technology/</link>
		<comments>http://www.damnlag.com/chrono-trigger-showcasing-gaming%e2%80%99s-roots-in-creativity-not-technology/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 15:34:56 +0000</pubDate>
		<dc:creator>Nick Bertoglio</dc:creator>
				<category><![CDATA[Latest Updates]]></category>
		<category><![CDATA[Nick Bertoglio]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=16418</guid>
		<description><![CDATA[My childhood was dominated by the Super Nintendo. Games like Super Mario World, A Link to the Past, and Super Metroid forged my tastes and preferences. It was the console that made me fall in love with gaming and introduced me to its many genres. For me, the Super Nintendo...]]></description>
		<wfw:commentRss>http://www.damnlag.com/chrono-trigger-showcasing-gaming%e2%80%99s-roots-in-creativity-not-technology/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
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		<title>The Significance of Choice in The Old Republic</title>
		<link>http://www.damnlag.com/the-significance-of-choice-in-the-old-republic/</link>
		<comments>http://www.damnlag.com/the-significance-of-choice-in-the-old-republic/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 00:22:04 +0000</pubDate>
		<dc:creator>Ajané Celestin-Greer</dc:creator>
				<category><![CDATA[Ajane Celestin-Greer]]></category>
		<category><![CDATA[Latest Updates]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=16405</guid>
		<description><![CDATA[While some BioWare games boast situations with many shades of grey, the Star Wars universe is more black and white. Specifically, you align yourself with either the light, dark side, or a blending of both. But if you’ve ever played a MMO, you will know that player balance is an extremely...]]></description>
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		<slash:comments>0</slash:comments>
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