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	<title>Video Game Opinion, Articles, Reviews, Editorials &#187; Uncategorized</title>
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	<itunes:author>Video Game Opinion, Articles, Reviews, Editorials</itunes:author>
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		<title>Proof of Immersion&#8217;s Importance</title>
		<link>http://www.damnlag.com/proving-that-an-immersive-atmosphere-trumps-all/</link>
		<comments>http://www.damnlag.com/proving-that-an-immersive-atmosphere-trumps-all/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 22:14:11 +0000</pubDate>
		<dc:creator>Steve Bogda</dc:creator>
				<category><![CDATA[Latest Updates]]></category>
		<category><![CDATA[Stephen Bogda]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=16528</guid>
		<description><![CDATA[As you sail in Wind Waker&#8217;s enormous ocean, you&#8217;ll probably find yourself dozing off while waiting to arrive at your destination. As many have noted, getting from one island to the next is a long, tiring task. It would not be egregious for one to call this a huge flaw....]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Reviews Policy</title>
		<link>http://www.damnlag.com/review-scoring/</link>
		<comments>http://www.damnlag.com/review-scoring/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 19:11:41 +0000</pubDate>
		<dc:creator>Steve Bogda</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=16391</guid>
		<description><![CDATA[The DamnLag does not use typical review scores for video games. We find a numeric system too absolute for determining subjective value, and in most cases nonsensical. When we review games, we are constantly asking ourselves a few questions: Who will be interested in this game? Is it a worthwhile experience...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Skyrim Is Pretty Much a Facebook Game</title>
		<link>http://www.damnlag.com/skyrim-is-pretty-much-a-facebook-game/</link>
		<comments>http://www.damnlag.com/skyrim-is-pretty-much-a-facebook-game/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 10:18:33 +0000</pubDate>
		<dc:creator>Nick Simberg</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[Latest Updates]]></category>
		<category><![CDATA[Nick Simberg]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=15699</guid>
		<description><![CDATA[Alright guys, before you just read the title then skip to the comments to flame, hear me out. First, have you read this piece by Tim Rogers? It chronicles a theoretical-or-maybe-not meeting between developers of those interchangeable, micro-transaction-fueled casual games that are currently all the rage on Facebook and smartphones....]]></description>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Interview with The DamnLag&#8217;s Ben Paddon: Introducing PortsCenter</title>
		<link>http://www.damnlag.com/interview-with-the-damnlags-ben-paddon-introducing-portscenter/</link>
		<comments>http://www.damnlag.com/interview-with-the-damnlags-ben-paddon-introducing-portscenter/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 10:11:56 +0000</pubDate>
		<dc:creator>Steve Bogda</dc:creator>
				<category><![CDATA[Latest Updates]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=15694</guid>
		<description><![CDATA[Ben Paddon joined The DamnLag earlier this autumn, but while he&#8217;s been on staff, Ben has also been working on another project: PortsCenter. PortsCenter is a new web series that focuses on the porting of video games, informing viewers on the history of the medium (whilst adding a bit of...]]></description>
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		<slash:comments>54</slash:comments>
		</item>
		<item>
		<title>To All Game Developers: Please Take Demos More Seriously</title>
		<link>http://www.damnlag.com/to-all-game-developers-please-take-demos-more-seriously/</link>
		<comments>http://www.damnlag.com/to-all-game-developers-please-take-demos-more-seriously/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 07:01:37 +0000</pubDate>
		<dc:creator>Ben Paddon</dc:creator>
				<category><![CDATA[Ben Paddon]]></category>
		<category><![CDATA[Columns]]></category>
		<category><![CDATA[Latest Updates]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=15674</guid>
		<description><![CDATA[Have you played the Rayman Origins demo? Blimey, it’s good. I’ve played through the demo about five or six times now, and I can’t get over just how much fun it is. It takes the framework of New Super Mario Bros. Wii and applies it brilliantly to the formula laid...]]></description>
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		<slash:comments>59</slash:comments>
		</item>
		<item>
		<title>A Game Developer’s House of Cards</title>
		<link>http://www.damnlag.com/a-game-developer%e2%80%99s-house-of-cards/</link>
		<comments>http://www.damnlag.com/a-game-developer%e2%80%99s-house-of-cards/#comments</comments>
		<pubDate>Sat, 12 Nov 2011 09:14:27 +0000</pubDate>
		<dc:creator>Ben Paddon</dc:creator>
				<category><![CDATA[Ben Paddon]]></category>
		<category><![CDATA[Columns]]></category>
		<category><![CDATA[Latest Updates]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=15610</guid>
		<description><![CDATA[Putting out a video game is an exercise in madness. It’s such a precarious act, like tilting your chair back onto its hind legs whilst perched on a cliff edge. Developers pour massive amounts of cash into one game, and if that game is a commercial failure then, well, that’s...]]></description>
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		<slash:comments>45</slash:comments>
		</item>
		<item>
		<title>Jak II: A Game Design of Disrespect</title>
		<link>http://www.damnlag.com/jak-ii-a-game-design-of-disrespect/</link>
		<comments>http://www.damnlag.com/jak-ii-a-game-design-of-disrespect/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 07:46:04 +0000</pubDate>
		<dc:creator>Nick Simberg</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[Latest Updates]]></category>
		<category><![CDATA[Nick Simberg]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=15567</guid>
		<description><![CDATA[Jak and Daxter: The Precursor Legacy showed the world that the creators of the successful Crash Bandicoot series could transfer their game-making savvy to the next generation PlayStation 2. The world was beautiful. There were hundreds of collectible items to appease completionists. The controls were tight, and the characters were...]]></description>
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		<slash:comments>182</slash:comments>
		</item>
		<item>
		<title>Batman NES: The Caped Crusader Was Made to be Played</title>
		<link>http://www.damnlag.com/batman-a-superhero-designed-for-video-games/</link>
		<comments>http://www.damnlag.com/batman-a-superhero-designed-for-video-games/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 17:18:57 +0000</pubDate>
		<dc:creator>Nick Simberg</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[Nick Simberg]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=15465</guid>
		<description><![CDATA[When I was five years old, I saved up my allowance and headed down to Game Land, the mom and pop video game store in Alamogordo, NM. You’ve probably heard of Alamogordo – it’s that town in the desert where all those copies of E.T. the Extra-Terrestrial were buried after...]]></description>
		<wfw:commentRss>http://www.damnlag.com/batman-a-superhero-designed-for-video-games/feed/</wfw:commentRss>
		<slash:comments>213</slash:comments>
		</item>
		<item>
		<title>Rick and Murph’s Adventure Through New York Comic-Con (Pt. 2)</title>
		<link>http://www.damnlag.com/rick-and-murphs-adventure-through-comic-con-pt-2/</link>
		<comments>http://www.damnlag.com/rick-and-murphs-adventure-through-comic-con-pt-2/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 20:29:22 +0000</pubDate>
		<dc:creator>Jerry Dorsch</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=15422</guid>
		<description><![CDATA[The best of the rest:]]></description>
		<wfw:commentRss>http://www.damnlag.com/rick-and-murphs-adventure-through-comic-con-pt-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ricky and Murph&#8217;s Adventure Through New York Comic-Con</title>
		<link>http://www.damnlag.com/ricky-and-murph-the-editor%e2%80%99s-adventure-through-comic-con/</link>
		<comments>http://www.damnlag.com/ricky-and-murph-the-editor%e2%80%99s-adventure-through-comic-con/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 20:23:44 +0000</pubDate>
		<dc:creator>Jerry Dorsch</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=15378</guid>
		<description><![CDATA[Armed with press passes, overpriced Coke, and a splash of Jack Daniels, Editor Murph and Community Manager Rick decided to head into Saturday afternoon&#8217;s Comic-Con crowd looking for the best and worst of cosplay. Enjoy (all photos taken by Jerry D.). Check out Part Two!]]></description>
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		<slash:comments>1</slash:comments>
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