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	<title>Video Game Opinion, Articles, Reviews, Editorials &#187; Stephen Bogda</title>
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	<itunes:author>Video Game Opinion, Articles, Reviews, Editorials</itunes:author>
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		<title>Video Game Opinion, Articles, Reviews, Editorials &#187; Stephen Bogda</title>
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		<title>Proof of Immersion&#8217;s Importance</title>
		<link>http://www.damnlag.com/proving-that-an-immersive-atmosphere-trumps-all/</link>
		<comments>http://www.damnlag.com/proving-that-an-immersive-atmosphere-trumps-all/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 22:14:11 +0000</pubDate>
		<dc:creator>Steve Bogda</dc:creator>
				<category><![CDATA[Latest Updates]]></category>
		<category><![CDATA[Stephen Bogda]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=16528</guid>
		<description><![CDATA[As you sail in Wind Waker&#8217;s enormous ocean, you&#8217;ll probably find yourself dozing off while waiting to arrive at your destination. As many have noted, getting from one island to the next is a long, tiring task. It would not be egregious for one to call this a huge flaw....]]></description>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Why Final Fantasy IX Should Be Square-Enix&#8217;s Blueprint</title>
		<link>http://www.damnlag.com/why-final-fantasy-ix-should-server-as-a-blueprint-for-square-enix/</link>
		<comments>http://www.damnlag.com/why-final-fantasy-ix-should-server-as-a-blueprint-for-square-enix/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 19:18:17 +0000</pubDate>
		<dc:creator>Steve Bogda</dc:creator>
				<category><![CDATA[Latest Updates]]></category>
		<category><![CDATA[Stephen Bogda]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=16433</guid>
		<description><![CDATA[If there was  textbook called &#8220;How to Make a Bad Video Game,&#8221; I&#8217;m certain no game would be more cited than Final Fantasy XIII. Unnecessary, obnoxious length? Check. Complete lack of varying, interesting level design? Check. Annoying, terribly-written characters? Yup, throw those in as well. For a game that was...]]></description>
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		<slash:comments>20</slash:comments>
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		<title>Discovering Gaming&#8217;s Rewards Through Super Metroid</title>
		<link>http://www.damnlag.com/reigniting-the-passion-for-video-games-through-super-metroid/</link>
		<comments>http://www.damnlag.com/reigniting-the-passion-for-video-games-through-super-metroid/#comments</comments>
		<pubDate>Sun, 15 Jan 2012 21:41:59 +0000</pubDate>
		<dc:creator>Steve Bogda</dc:creator>
				<category><![CDATA[Latest Updates]]></category>
		<category><![CDATA[Stephen Bogda]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=16184</guid>
		<description><![CDATA[F or the longest time, something had been hampering my enjoyment of videogames and I didn&#8217;t know why. As I grow older (and perhaps colder), I find that most new releases failed to incite the excitement and joy that previous games did. Rarely do I react to a game by...]]></description>
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		<slash:comments>74</slash:comments>
		</item>
		<item>
		<title>Dissecting The Shortcomings of The Legend of Zelda: Twilight Princess</title>
		<link>http://www.damnlag.com/dissecting-the-legend-of-zelda-twilight-princess-failures/</link>
		<comments>http://www.damnlag.com/dissecting-the-legend-of-zelda-twilight-princess-failures/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 21:49:44 +0000</pubDate>
		<dc:creator>Steve Bogda</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[Latest Updates]]></category>
		<category><![CDATA[Stephen Bogda]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=15534</guid>
		<description><![CDATA[The critical success of a game is predominately decided by the answers to the bigger questions. Do mechanics work correctly? Are the game&#8217;s visuals immersive? Is the game fun? If a game is on the right side of those queries, then it is highly likely the game will be drenched...]]></description>
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		<slash:comments>184</slash:comments>
		</item>
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		<title>An Ode to Zelda Themes and The Importance of Their Roles</title>
		<link>http://www.damnlag.com/zelda-themes/</link>
		<comments>http://www.damnlag.com/zelda-themes/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 00:53:42 +0000</pubDate>
		<dc:creator>Steve Bogda</dc:creator>
				<category><![CDATA[Stephen Bogda]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=15037</guid>
		<description><![CDATA[Videogames often come across as products. Due to the abundance of annual sequels, repetitive mechanics, and intrinsic cliches, it is difficult to find games that have a profound effect on the player. This lack of substance makes that one gem all the more valuable. What I find interesting with the...]]></description>
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		<slash:comments>163</slash:comments>
		</item>
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		<title>The Divide Between Nintendo and Nintendo Fans</title>
		<link>http://www.damnlag.com/thingsnintendo-fans-got-wrong/</link>
		<comments>http://www.damnlag.com/thingsnintendo-fans-got-wrong/#comments</comments>
		<pubDate>Mon, 30 May 2011 21:23:14 +0000</pubDate>
		<dc:creator>Steve Bogda</dc:creator>
				<category><![CDATA[Stephen Bogda]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[gamers]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Majora Mask]]></category>
		<category><![CDATA[metroid prime]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[retro studios]]></category>
		<category><![CDATA[Super Metroid]]></category>
		<category><![CDATA[Team Ninja]]></category>
		<category><![CDATA[Twilight]]></category>
		<category><![CDATA[twilight princess]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=12780</guid>
		<description><![CDATA[When a developer listens to its fanbase&#8217;s advise, a bond between the company and the community begins to form. The community starts to trust the developer, and in turn the developer begins to trust the advice of the community. When this relationship creates better products, it&#8217;s great for everyone. Valve,...]]></description>
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		<slash:comments>165</slash:comments>
		</item>
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		<title>A Story of Pokemon Cards, Childhood, and getting older</title>
		<link>http://www.damnlag.com/pokemon-cards-childhood-collection/</link>
		<comments>http://www.damnlag.com/pokemon-cards-childhood-collection/#comments</comments>
		<pubDate>Sat, 16 Apr 2011 00:15:58 +0000</pubDate>
		<dc:creator>Steve Bogda</dc:creator>
				<category><![CDATA[Stephen Bogda]]></category>
		<category><![CDATA[CLOYSTER]]></category>
		<category><![CDATA[FUCKING]]></category>
		<category><![CDATA[Mew Glitch]]></category>
		<category><![CDATA[PLAN]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[Pokemon Blue]]></category>
		<category><![CDATA[Pokemon Red]]></category>
		<category><![CDATA[PRAY]]></category>
		<category><![CDATA[Saturday Morning]]></category>
		<category><![CDATA[SO]]></category>
		<category><![CDATA[STARYU]]></category>
		<category><![CDATA[TENTACRUEL]]></category>
		<category><![CDATA[TOGETHER]]></category>
		<category><![CDATA[WHORE]]></category>
		<category><![CDATA[WIFE]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=11760</guid>
		<description><![CDATA[Out of all the fads that consumed me as a kid, (the nineties had more than enough junk for foul-mouthed 10 year-olds to get addicted to) no phenomenon left me with as many vivid memories as Pokemon. I can easily remember choosing Pokemon Red over Pokemon Blue because Frankie Costanzo...]]></description>
		<wfw:commentRss>http://www.damnlag.com/pokemon-cards-childhood-collection/feed/</wfw:commentRss>
		<slash:comments>93</slash:comments>
		</item>
		<item>
		<title>Inside the Moon: The Power of Majora&#8217;s Mask</title>
		<link>http://www.damnlag.com/power-of-majora-mask/</link>
		<comments>http://www.damnlag.com/power-of-majora-mask/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 22:01:50 +0000</pubDate>
		<dc:creator>Steve Bogda</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[Stephen Bogda]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Majora Mask]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Zelda Majora Mask]]></category>

		<guid isPermaLink="false">http://www.damnlag.com/?p=9919</guid>
		<description><![CDATA[Majora&#8217;s Mask did not define the era in which it was made. It didn&#8217;t implement any revolutionary ideas. It didn&#8217;t have a large influence on the future development of video games. It should have been an afterthought; a soon-to-be-forgotten sequel to the most critically acclaimed game of all-time. Its initially mixed...]]></description>
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		<slash:comments>76</slash:comments>
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