Latest Updates
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Posted on January 29th, 2012
As you sail in Wind Waker’s enormous ocean, you’ll probably find yourself dozing off while waiting to arrive at your destination. As many have noted, getting from one island to the next is a long,...
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Posted on January 23rd, 2012
If there was textbook called “How to Make a Bad Video Game,” I’m certain no game would be more cited than Final Fantasy XIII. Unnecessary, obnoxious length? Check. Complete lack of varying, interesting level design?...
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Posted on January 15th, 2012
F or the longest time, something had been hampering my enjoyment of videogames and I didn’t know why. As I grow older (and perhaps colder), I find that most new releases failed to incite the...
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Posted on November 2nd, 2011
The critical success of a game is predominately decided by the answers to the bigger questions. Do mechanics work correctly? Are the game’s visuals immersive? Is the game fun? If a game is on the...
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Posted on September 12th, 2011
Videogames often come across as products. Due to the abundance of annual sequels, repetitive mechanics, and intrinsic cliches, it is difficult to find games that have a profound effect on the player. This lack of...
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Posted on May 30th, 2011
When a developer listens to its fanbase’s advise, a bond between the company and the community begins to form. The community starts to trust the developer, and in turn the developer begins to trust the...
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Posted on April 15th, 2011
Out of all the fads that consumed me as a kid, (the nineties had more than enough junk for foul-mouthed 10 year-olds to get addicted to) no phenomenon left me with as many vivid memories...
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Posted on February 20th, 2011
Majora’s Mask did not define the era in which it was made. It didn’t implement any revolutionary ideas. It didn’t have a large influence on the future development of video games. It should have been an...
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