This weeks games:

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  • Proof of Immersion’s Importance

    Posted on January 29th, 2012 As you sail in Wind Waker’s enormous ocean, you’ll probably find yourself dozing off while waiting to arrive at your destination. As many have noted, getting from one island to the next is a long,...
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  • Why Final Fantasy IX Should Be Square-Enix’s Blueprint

    Posted on January 23rd, 2012 If there was  textbook called “How to Make a Bad Video Game,” I’m certain no game would be more cited than Final Fantasy XIII. Unnecessary, obnoxious length? Check. Complete lack of varying, interesting level design?...
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  • Discovering Gaming’s Rewards Through Super Metroid

    Posted on January 15th, 2012 F or the longest time, something had been hampering my enjoyment of videogames and I didn’t know why. As I grow older (and perhaps colder), I find that most new releases failed to incite the...
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  • Dissecting The Shortcomings of The Legend of Zelda: Twilight Princess

    Posted on November 2nd, 2011 The critical success of a game is predominately decided by the answers to the bigger questions. Do mechanics work correctly? Are the game’s visuals immersive? Is the game fun? If a game is on the...
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  • An Ode to Zelda Themes and The Importance of Their Roles

    Posted on September 12th, 2011 Videogames often come across as products. Due to the abundance of annual sequels, repetitive mechanics, and intrinsic cliches, it is difficult to find games that have a profound effect on the player. This lack of...
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  • The Divide Between Nintendo and Nintendo Fans

    Posted on May 30th, 2011 When a developer listens to its fanbase’s advise, a bond between the company and the community begins to form. The community starts to trust the developer, and in turn the developer begins to trust the...
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  • A Story of Pokemon Cards, Childhood, and getting older

    Posted on April 15th, 2011 Out of all the fads that consumed me as a kid, (the nineties had more than enough junk for foul-mouthed 10 year-olds to get addicted to) no phenomenon left me with as many vivid memories...
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  • Inside the Moon: The Power of Majora’s Mask

    Posted on February 20th, 2011 Majora’s Mask did not define the era in which it was made. It didn’t implement any revolutionary ideas. It didn’t have a large influence on the future development of video games. It should have been an...
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This Week's Games