This weeks games:

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  • Proof of Immersion’s Importance

    Posted on January 29th, 2012 As you sail in Wind Waker’s enormous ocean, you’ll probably find yourself dozing off while waiting to arrive at your destination. As many have noted, getting from one island to the next is a long,...
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  • Viewtiful Joe: Doing A New IP Right

    Posted on January 29th, 2012 Viewtiful Joe was a weird game. It was a third-party Nintendo GameCube exclusive (for its first year on the market, at least). It was a 2D title in a land where 3D games were king....
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  • The Thousand Year Door: Showcasing the Benefits of Giving Writers Freedom

    Posted on January 27th, 2012 With The Thousand Year Door, Mario tried many different things. Nothing is a better example of this than my favorite part of the game: a murder mystery aboard a train wherein Mario has to use...
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  • A Limitation of Xbox Live’s Cancellation Policy

    Posted on January 25th, 2012 Microsoft’s LIVE service has certain difficulties for customers with special needs, as one Orange County teen found out recently. Alex, who asked that his last name not be released, contacted Microsoft earlier this week to cancel...
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  • A Personal Zelda

    Posted on January 25th, 2012 Zelda fans are notoriously picky bastards with a habit of absolutely hating the latest game in their beloved franchise right up until the exact moment the next one is announced, at which point the game...
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  • Why Final Fantasy IX Should Be Square-Enix’s Blueprint

    Posted on January 23rd, 2012 If there was  textbook called “How to Make a Bad Video Game,” I’m certain no game would be more cited than Final Fantasy XIII. Unnecessary, obnoxious length? Check. Complete lack of varying, interesting level design?...
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  • Chrono Trigger: Built On Creativity, Not Technology

    Posted on January 21st, 2012 My childhood was dominated by the Super Nintendo. Games like Super Mario World, A Link to the Past, and Super Metroid forged my tastes and preferences. It was the console that made me fall in...
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  • The Significance of Choice in The Old Republic

    Posted on January 19th, 2012 While some BioWare games boast situations with many shades of grey, the Star Wars universe is more black and white. Specifically, you align yourself with either the light, dark side, or a blending of both. But...
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  • The Handheld Dilemma

    Posted on January 19th, 2012 I am not a big fan of Japanese role-playing games. Truth be told I’m not a big fan of RPGs in general. There are some exceptions to the rule – Final Fantasy VI, Fallout 3...
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  • Dragon Warrior: Aging Disgracefully

    Posted on January 17th, 2012 The original Dragon Warrior (Dragon Quest in Japan) hit the NES in 1989. It hasn’t aged well. You have to grind for hours just to keep up with the too-expensive equipment and the always-too-powerful monsters....
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This Week's Games